Hover Bike in an Infinite World

Game Systems Concept

Here in this short showcase I wanted to demonstrate I had the ability to implement the following features nicely in a moderately fun concept game.

- Infinite 3D Natural Terrain generation.

- 3D "hover" or vehicle physics.


While not the most flashy of projects it defiantly taught me a whole heck of a lot about the development side of game production.

While I might not revisit this game in particular, I will defiantly revisit a lot of the lessons I learned while creating it.