What is It?

COASTLINE is a Fast Paced First Person Parkour Video Game with a Heavy Emphasis on Momentum.

COASLTINE is designed to give the players a key goal, that is also reinforced throughout each gameplay loop:


GO FAST!!!!!!

From pulling off crazy stunts and move combos, to using level specific mechanics / geometry to fly across scenic vistas. COASTLINE urges, and teaches you how to go fast and most important of all: Feel Cool! While doing so.


Most Recent Dev Log

Deep Dive

COASTLINE is all about speedy momentum based Parkour and Softcore Combat. As you learn all the intricate ways to maneuver via your abilities, you are able to pull off insane tricks, high speed maneuvers, and more at record times. COASTLINE is as much about going fast as it is about being smart with your abilities and understanding of gameplay dynamics.


COASTLINES gameplay is quite simple to understand but becomes profoundly deep as the play learns and becomes more familiar with the relationship between player abilities, game mechanics, and level specific obstacles. Each level posses a uniquely crafted challenge through use of special level mechanics and level layouts. This unique feel is reinforced through level specific art and environment design. Along with voice acted level specific characters / enemies.

Along with wall running, leaping, sliding, and so much more, COASTLINE also features combat. Combat in COASTLINE is used as another dynamic way to engage in the fun high speed platforming gameplay loop. You will find slaying enemies resets cooldowns, gives you more speed, and much more.


As you progress through the levels, you will find all sorts of different ways to interact with the enemies. each interaction posing a different type of dynamic way to maneuver through the level. As the levels, abilities, and combat progressively deepen from level to level. By the end of it all you will find yourself pulling off insane stunts as you bounce, slash, and punch through enemies.

I am still working on COASTLINE. As development continues I plan to add more levels and content and especially continue to add more interesting mechanics.